Use SpinForThat offline

Install it like an app: it opens from your dock or home screen and the timers, classroom tools and top classroom wheels work without internet.

Any page you open is also saved for offline use automatically.

Math Spinners

Spin two numbers, then solve the problem.

First number

 

Edit entries ·

Second number

 

Edit entries ·

About the math spinners

The classic two-spinner math game, without printing or paper clips. Spin both wheels, and the problem appears: add, subtract or multiply the two numbers, then press "Show answer" to check. Subtraction always puts the bigger number first, so answers stay positive. Edit either wheel to practise a different range, such as 6 to 12 for harder facts.

Ways to use it

  • Whole-class fact fluency warm-up on the projector.
  • Partner game: each student spins one wheel and both solve.
  • Math centers: race to write the answer before "Show answer".

Frequently asked questions

How do I change the numbers on the spinners?

Open "Edit entries" under a spinner and type the numbers you want, one per line, for example 6 to 12 for harder multiplication facts.

Can subtraction give negative answers?

No. The bigger number always goes first, so every subtraction problem has a positive answer (or zero).

Is there a single wheel of facts instead?

Yes. The addition, subtraction, multiplication and division wheels each hold every fact on one wheel.