About the pokémon type wheel
The Pokémon type wheel includes all 18 types, from Normal to Fairy, with equal odds for each. Fans use it to set challenge-run rules, pick a monotype team, or choose a theme for drawing and card-collecting challenges. Spin twice for a random dual type.
Ways to use it
- Pick the type for a monotype run or gym-leader challenge.
- Set a random rule in a Nuzlocke or team-building challenge.
- Choose a theme for a fan-art or card-collecting challenge.
All 18 Pokémon types
Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel and Fairy. Fairy was the last type added, in Generation 6 (Pokémon X and Y). Each type has a 1 in 18 chance on every spin, about 5.6%.
Monotype runs and type challenges
For a monotype run, spin once and only use Pokémon of that type for the whole game. Other popular rules: spin before each gym and add one Pokémon of that type to your team, or spin a type for each of your six team slots. Turn on "Remove winner" if every slot must be a different type.
Quick type matchups
A few classics to remember: Fire beats Grass, Ice, Bug and Steel; Water beats Fire, Ground and Rock; Grass beats Water, Ground and Rock; Electric beats Water and Flying but has no effect on Ground. Fairy beats Dragon, Dark and Fighting, and Dragon attacks have no effect on Fairy.
What’s on this wheel (18)
- Normal
- Fire
- Water
- Grass
- Electric
- Ice
- Fighting
- Poison
- Ground
- Flying
- Psychic
- Bug
- Rock
- Ghost
- Dragon
- Dark
- Steel
- Fairy
Frequently asked questions
How many Pokémon types are on the wheel?
All 18 types: Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel and Fairy.
How do I pick a dual type?
Spin twice. If the same type comes up twice, spin again, or turn on "Remove winner" for the second spin.